> For the complete documentation index, see [llms.txt](https://protocoldocs.gitbook.io/stepmonsters/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://protocoldocs.gitbook.io/stepmonsters/guides/synthesizing.md).

# Synthesizing

Synthesize a new Monster!

Synthesizing is a process for players to synthesize a high-level Monster from their low-level Monsters.

Based on the form below, players can choose different types of Monsters to synthesize a new Monster.

<table data-view="cards"><thead><tr><th align="center">Race</th><th align="center">Synthesize From</th><th align="center">Cost</th></tr></thead><tbody><tr><td align="center">Radiant Silkworm</td><td align="center"></td><td align="center"></td></tr><tr><td align="center">Angelic CrabFly</td><td align="center"></td><td align="center"></td></tr><tr><td align="center">Crown Slug</td><td align="center">Happy Silkworm+Angelic CrabFly</td><td align="center">50 LST</td></tr></tbody></table>

When synthesizing a new Monster from different Monsters, the new Monster's Level would be based on the lowest level it's synthesized from. For example, if players synthesize 1 Lv.30 Happy Sillworm and 1 Lv.2 Angelic Crabfly as a new Crown Slug, the new Monster's level would be Lv.2.
